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Lost Planet Updates Coming March 9thPublished by sjohn on Thursday, February 01, 2007
Capcom just sent word that they were going to be patching and updating the recently released Lost Planet: Extreme Condition. The development team is currently preparing the update that will add new Multiplayer Features as well as fix a few problems that have been reported so far. These problems seem mainly harmless but a few of them allowed people to reload quicker or would just confuse the participants in the game. This update will also allow gamers to find matches with people closer to their region and see who has the best available connection, it will also help users match voices with their gamertag so you can see who is calling for backup. For a full list of updates just read more...
This update is currently slated to go live for all Lost Planet players around the globe on or about March 9.
360-HQ Games Database Entry: Lost Planet Extreme Condition
Lost Planet Updates
* In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
* In the pre-game lobby, an icon will be added next to each player’s Gamertag, indicating connection strength, speed and rating.
* In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
* At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
* At the post-match Results screen, Gamertags of the players who have left the session will be darkened.
Bug Fixes
* Sometimes in Fugitive mode there would be multiple Fugitives instead of just one -- Fixed
* Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it -- Fixed
* Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot -- Fixed
* Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match -- Fixed
* Sometimes post-match Results screens would show players who did not participate in the match -- Fixed
* Starting a taunt animation during a reload shortened the reload time as an exploit -- Fixed
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